Devilish Rot. When Boarath hits a target with a melee attack they make a DC 14 constitution saving throw. On a success they take 4 (1d8) necrotic damage, on a fail they take 13 (3d8) necrotic damage.
Multiattack. Boarath makes three attacks: two with its claw and one with its hellish glare
Heavy Strike. Melee Weapon Attack: Boarath makes one melee attack: claw that deals an extra 4 (1d8) bludgeoning damage.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 13(2d8 + 4) slashing damage.
Hellish Glare. RangedWeapon Attack: +7 to hit, range 10/50 ft., one target. Hit: 19(2d10 + 8) psychic damage.
Consuming Blood. When Boarath drops to 0 hit temporary points any creature in a 5ft range takes 21 (5d8) necrotic damage and Boarath gains temporary hit points equal to the damage dealt
Description
After arriving in hell Boarath waited in Avernus for his companions to come save him but they never came and he only continued to suffer. He then gave up on his friends ever coming for him and began to master his new hellish form and moved up the ranks until he became a greater devil. He now only craves for power and revenge.
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