Medium Undead (Human), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 125 (18d8 + 18)
Speed 30 ft., Fly 30 ft. Because he has permanently enchanted himself with flight, Aldas does not actually touch the ground when he moves. He floats at least a few inches off the ground, or soaring as high as he desires.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Darkvision, Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Damage Resistances: necrotic, poison; bludgeoning, piercing, and slashing from nonmagical weapons.

 

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank*

9th level (1 slot): Prismatic Wall

*The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Legendary Actions

Legendary Resistance (3/day): If Aldlas fails a saving throw, he can choose to succeed instead.

Description

Centuries ago, the Netherese wizard Aldlas Sodhese and his yugoloth minions caused great havoc for Myth Drannor and the elves of Cormanthyr. Thankfully he was defeated, and his body laid to rest in a vault meant to prevent his return.

There he would sleep until 1487 DR when the archlich Larloch attempted to drain the mythal and use its power to ascend to godhood. Larloch was narrowly thwarted by the actions of Elminster, but even in defeat, the Shadow King is a dangerous foe. Because of the damage to the Weave created by his attempt to drain the mythal, and by the destruction of the floating Netherese city of Thultanthar, Larloch activated his contingency: Aldlas was raised from the dead as a servitor and given new goals.
In his old tomb and prison, Aldlas summoned a great number of his former yugoloth allies and used them to gather items of power from the ruined cities.

Monster Tags: NPC

Habitat: Urban

whistlelock

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