Medium Humanoid, Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 67 (15d8)
Speed 30 ft., Fly 20 ft. hover
STR
9 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +3, CHA +6
Skills Arcana +2, Deception +6
Condition Immunities Petrified
Senses Passive Perception 11
Languages any two languages (usually Primordial)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Genie Element. The warlock chooses a element. The element is determined by your patron. Doa is earth, Djinni is Air, Efreeti is Fire and Marid is water. Depending on the element the warlock is, they gain cetain abilities. (Shown in the stat and ability)

Genie's Wrath. When the warlock hits a creature with an attack roll, you can deal extra damage depending on your patron. (Efreenti Only) 7 (2d6) fire damage, (Marid Only) 7 (2d6) cold damage, (Dao Only) 7 (2d6) force damage or (Djinni Only) 7 (2d6) thunder damage. This is included in the stat.

Genie Vessel. The warlock gains a vessel. The vessel has 16 DC and 6 hit points. If the vessel is destroyed, the warlock must finish a long rest to gain a new vessel that looks the same as the destroyed one.

Genie Resistances. You gain resistances depending on your patron. (Efreenti Only) you have resistance to fire damage, (Marid Only) you have resistance to cold damage, (Dao Only) you have resistance to force and bludgeoning damage, (Djinni Only) you have resistance to lightning and thunder damage.

Genie Weapons. The warlocks weapons are considered magical to overcome resistances and immunities.

Actions

Multiattack. The warlock makes two Scimitar attacks.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus (Efreenti Only) 7 (2d6) fire damage, (Marid Only) 7 (2d6) cold damage, (Dao Only) 7 (2d6) force damge or (Djinni Only) 7 (2d6) thunder damge.

Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):

At will: sanctuary (Dao Only), disguise self, mage armor (self only), mage hand, thunderwave (Djinni Only), prestidigitation, burning hands (Efreenti Only), [spell]fog cloud9/spell] (Marid Only)

1/day each: charm person, create food and water, creation

1/century each: wish

Bottled Respite. The warlock cam enter their vessel, which remains  in the space they left. The warlock can only stay inside the vessel for a maximum of 4 hours. If the warlock stays in the vessel for more than 4 hours they die and if the vessel is destroyed the warlock is teleported to the closest unoccupied space.

WeatherSt0m

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