Large Swarm of Medium fiends, Chaotic Evil
Armor Class 15 natural armor
Hit Points 110 (13d8 + 52)
Speed 30 ft., Also has a fly speed of 60
STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +6, CON +7, WIS +5, CHA +5
Skills Intimidation +16
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Poisoned
Senses Darkvision Darkvision 120 ft, Passive Perception 18
Languages Common, Elvish, Giant, Infernal, Telepathy 120ft Infernal, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Summon allies: the barbed devil let's out a almost banshee like scream to which you roll a d4 that's how many more barbed devils show up to help.

Spellcasting. The [Barbed Supreme Devil ] has one spell. Its spellcasting ability is [Wisdom  modifyer] (spell save DC #14, +2# to hit with spell attacks). The [Barbed Supreme Devil] has following spells prepared:
Spike growth 

Actions

Action Name. 

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Action Melee Attack. 

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Action Ranged Attack. Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Breath weapon: fire damage The DC for this saving throw equals 8 + your Constitution modifier + your proficiency  bonus creature takes 2d6 damage on a failed save, and half as much damage on a successful one 15 ft. cone (Dex. save)

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. 

Spike shield : it can shield itself from any nonmagical attack three times per combat.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The barbed supreme devil is a large spikey dragonlike looking monstrosity That has tiny bat like wings and looks like it was a druid in a past life before it died and became a demon.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon LordCult of the Dragon

Habitat: ForestUnderdark

Angusdemonwolf

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