Special Trait Name. Summon allies: the barbed devil let's out a almost banshee like scream to which you roll a d4 that's how many more barbed devils show up to help.
Spellcasting. The [Barbed Supreme Devil ] has one spell. Its spellcasting ability is [Wisdom modifyer] (spell save DC #14, +2# to hit with spell attacks). The [Barbed Supreme Devil] has following spells prepared:
Spike growth
Action Name.
Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Action Melee Attack.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Action Ranged Attack. Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Breath weapon: fire damage The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus creature takes 2d6 damage on a failed save, and half as much damage on a successful one 15 ft. cone (Dex. save)
Enter the description for how bonus actions work for your monster here.
Reaction Name.
Spike shield : it can shield itself from any nonmagical attack three times per combat.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The barbed supreme devil is a large spikey dragonlike looking monstrosity That has tiny bat like wings and looks like it was a druid in a past life before it died and became a demon.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Jul 3, 2022I forgot to add this to the special trait section the creature can only use it once per battle