Gargantuan Plant, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 472 (27d20 + 189)
Speed 20 ft.
STR
25 (+7)
DEX
30 (+10)
CON
18 (+4)
INT
22 (+6)
WIS
11 (+0)
CHA
20 (+5)
Saving Throws STR +14, DEX +17, CHA +12
Skills Deception +13, Persuasion +13, Sleight of Hand +17
Damage Vulnerabilities Lightning
Damage Resistances Acid, Poison
Condition Immunities Blinded, Deafened, Poisoned
Senses Passive Perception 10
Languages Common --
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If Audrey II fails a saving throw, it can choose to succeed instead.

Siege Monster. Audrey II deals double damage to objects and structures.

Freedom of Movement. Audrey II ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Suppertime. Audrey II regains 1d8 hit points when it consumes a living creature. It regains 1d4 if it consumes blood. 

Actions

Multiattack. Audrey II makes three attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by Audrey II, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Audrey II and it takes 42 (12d6) acid damage at the start of each of Audrey II's turns. If Audrey II takes 50 damage or more on a single turn from a creature inside it, Audrey II must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of Audrey II. If Audrey II dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Vines. Melee Weapon Attack: +13 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. Audrey II has ten vines, each of which can grapple one target.

 

 

Legendary Actions

(3/day) Mini Audrey II's. On Audrey II's second turn, it sprouts 1d6 Miniature Audrey II's on it's vines. After the second turn, it has 3 charges of this ability. These all share an initiative of 5. 

Mini Audrey II's. 

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (3d6 + 3) piercing damage.

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2022 1:35:19 PM
3
1
--
Coming Soon

Monster Tags: plantmonstrosity

Habitat: Urban

Bannahannah912

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