Aberrant Scar. The wounds conquered in battle not only scars you but also, if "bad" enough, cause mutations on you fisical form as an attempt of healing/surviving its effects.
In case of receiving damage equal or higher to your maximum hp, must suceed a CON saving throw of DC 15 to take reduced damage (1d8 -3 educed from the original damage) and suffer a mutation (roll a d20 and pick the respective mutation from the list) or take the original damage.
* The mutation effect can only ocur 4 times a year, in a moment of your choice.
List of mutations [roll]1d20[/roll]:
1- Grow an extra eye
2- Grow a big eye with yellow iris and visible veins
3- Grow arachnid eyes
4- Grow skeletal spider-like limbs (+1 DEX or +1d20 movement speed)
5- Grow a stinger
6- Grow a dental arcade (in case already having one, having your teeths replaced with fangs)
7- Double joints
8- se vira DM
9- Acquire a thicker skin
10- Grow feathers
11- Grow pedipalps
12- Grow an pseudo brain (gain the ability to cast mage hands)
13- Loose sight and gain tremor-sense
14- Grow claws
15- Grow antlers
16- Double upper limbs
17- Double lower limbs
18- Grow wings (+1d20 movement speed)
19- Grow tentacles (+1 extra atack during your action)
20- Grow hull.
Extra mutations [roll]1d10[/roll]:
1- Serpentine body (+2DEX)
2- Exoeskeleton
3- Aberrant Albinism (Able to cast the light cantrip)
4- Grow another head
5- Blue sclera (able to cast cantrips)
6- Primitive antropomorphy
7- Blade limbs
8- Grow a tail
9- Wollverine claws (+1d4 slashing damage)
10- Extended bones (+5 reach)
*Use your creativity to give effects to the mutations.
Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Furto de Anérila. Onda psíquica, ranged +3 to hit, reach 5ft. owner(s) of the object.
*DC 19 wisdom saving throw. A criatura tenta pegar a força algo brilhantes, de valor emocional, priorizando objetos de valor emocional extremo/"estrutural", revelando sua forma verdadeira e realizando uma investida psíquica capaz de por seu adversário em estado de medo, paralisia, inconsciência temporária ou 1 ponto de insanidade/paranoia, implantando sua fúnebre aparição em memórias base tornando-as distorcidas e traumáticas.
Claws. Melee Weapon Attack: +2, reach 5ft. one target. Hit 5 (1d6 + 0) slashing damage. The crow strikes a powerfull blow with it's claws capable of tearing the enemy's flesh.
Bite. Melee Weapon Attack: +1, reach 5ft. one target. Hit 5 (1d6 + 0) piercing/slashing damage, if hit the target must suceed a DC 11 Constitution Saving Throw or have a piece of his flesh ripped off, giving disavantage on certain checks or minor penalties depending on the place attacked (on legs = movement diminished; on arms = disavantage on attacks; or penalties on concentration checks from the pain). The Crow attacks ripping the enemy's flesh, then flying away.
Disorienting caw. Just scares the s**t of the adversaries
Furto. +1 to hit, reach 5ft. one target. o adversário deve ter sucesso em uma salvaguarda de STR/DEX ou ter algo furtado
Tentar realizar o furto de algum objeto pequeno ou leve o suficiente para ser carregado.
Reaction. Bite atack /Claw Atack - if the adversary within the reach range moves out of it.
Description
Black crow with large wings that "spiral up" when closed and considerably long fingers in its foot.
The Anérila's Crow is an extremely rare crature. Almost never seen, it is considered just a fairy tale even among the supersticious folk, having it's existence aknowledged, and feared, only by a few groups.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/18/2022 12:13:49 PM
|
3
|
1
|
1 -A
|
Coming Soon
|
Comments