Gargantuan Giant, Chaotic Evil
Armor Class 22 Natural armor
Hit Points 481 (26d20 + 208)
Speed 50 ft.
STR
26 (+8)
DEX
9 (-1)
CON
27 (+8)
INT
8 (-1)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws STR +15, DEX +6, CON +15
Skills Athletics +13
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision, Passive Perception 17
Languages Giant Giant, common
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Multiattack : Ür Moom makes 3 melee attacks or 2 ranged attacks

Action Melee Attack. Fist: +13 to hit, reach 10 ft., 1 target. Hit: 21 (3d8 + 8) bludgeoning damage

Action Ranged Attack. Rock : +13 to hit, range 60/300 ft., 1 target. Hit: 34 (5d10 + 8) bludgeoning damage

Action Melee Attack. Mangler: +13 to hit, reach 15ft, 1 target. Hit: 18 (3d6 +8) piercing + 14 (4d6) lighting

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Parry: Ür Moom ads 7 to her armor class once per round.

 

Legendary Actions

Ür Moom has 3 Legendary actions.

Fist (Costs 1 Actions). Ür Moom makes a fist attack.

Mangler (Cost 2 Actions). Ür Moom makes a Mangler attack.

Rock (Cost 3 Actions). Ür Moom makes a rock attack.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Ür Moom, Mother of hill giants, birther of many. Ür Moom is one of the most powerful giants known to man, and uses human carcasses for her armor. She has dozens of hill giant child at her command. All who have dared to cross paths with her have been tortured and eaten alive for sport. Her and her children roam the land, hunting for villages and bears to eat.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountainUrban

DramDelem

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