Medium Beast
Armor Class 16
Hit Points 113 (12d10 + 40)
Speed 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws STR +8, CON +8
Skills Athletics +6
Damage Resistances Cold
Damage Immunities Fire
Senses Darkvision, Passive Perception 13
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Actions

Multiattack. Can attack up to 3 times

Action Melee Attack. Fire Fang. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 11 (2d10) fire damage. The target must make a DC 14 Reflex saving throw or catch on fire for 1 minute, taking 3 (1d6) fire damage at the start of each of their turns. They can repeat the saving throw at the end of their turns to end the effect, or use an action to end it. This attack can be used as a bonus action if the target is prone.

Roar. Each non-deafened creature of the pokemon's choice that is within 100 feet of the pokemon and can hear it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success. If a creature's saving throw is successful or the effect ends for it, it is immune to the pokemon's Roar for the next 24 hours.

Flamethrower.  Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (5d10 + 2) fire damage.

Crunch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (6d8 + 2) piercing damage. The target must make a CON save to see if their AC lowers by -2 must succeed a 15 CON saving throw

Bonus Actions

Dash. Can dash up to 60ft without letting the enemies have a opportunity attack.

Monster Tags: beast companion

Sleepy030

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