Multiattack. Can attack up to 3 times
Action Melee Attack. Fire Fang. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 11 (2d10) fire damage. The target must make a DC 14 Reflex saving throw or catch on fire for 1 minute, taking 3 (1d6) fire damage at the start of each of their turns. They can repeat the saving throw at the end of their turns to end the effect, or use an action to end it. This attack can be used as a bonus action if the target is prone.
Roar. Each non-deafened creature of the pokemon's choice that is within 100 feet of the pokemon and can hear it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success. If a creature's saving throw is successful or the effect ends for it, it is immune to the pokemon's Roar for the next 24 hours.
Flamethrower. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (5d10 + 2) fire damage.
Crunch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (6d8 + 2) piercing damage. The target must make a CON save to see if their AC lowers by -2 must succeed a 15 CON saving throw
Dash. Can dash up to 60ft without letting the enemies have a opportunity attack.
Comments