Armor Class
17
Hit Points
74
(8d12 + 20)
Speed
30 ft., Swim 60 ft.
STR
14
(+2)
DEX
14
(+2)
CON
18
(+4)
INT
6
(-2)
WIS
10
(+0)
CHA
12
(+1)
Damage Vulnerabilities
Lightning
Damage Resistances
Cold, Fire
Senses
Passive Perception 12
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (4d10 + 2) piercing damage
Watergun. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 11 (6d12 + 2) water damage and the target must make a DC 12 Strength saving throw. On a failure, they are pushed back 10 feet.
Reactions
Withdraw. Wartortle adds 2 to its AC against one melee attack that would hit it. To do so, Wartortle must see the attacker.
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