Medium Humanoid (Lizardfolk), Lawful Neutral
Armor Class 13 Natural
Hit Points 4 (1d8)
Speed 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Animal Handling +2, Arcana +2, Athletics +3, History +2, Persuasion +2, Religion +2, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Bonus Proficiencies

1st-level Expert feature
The sidekick gains proficiency in one Dexterity saving throws

In addition, the sidekick gains proficiency in light armor. If it is a humanoid or has simple or martial weapons in its stat block, it also gains proficiency in all simple weapons and with two tools of your choice. (woodworking and smith's)

Helpful

1st-level Expert feature
The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.

Racial traits

  • Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
  • Hold Breath. You can hold your breath for up to 15 minutes at a time.
  • Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  • Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
Actions

Dragon Thighbone Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d8+1) bludgeoning damage.

Description

A lizardfolk with a passion for woodworking and an interest with smithing. adopted by Baloran at age 14 (16 in terms of maturity, since lizard folk mature quickly)

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2022 10:01:07 PM
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1
1
Coming Soon

Monster Tags: NPChumanoidSidekick

FlintFrostbeard2

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