Medium Construct (Demon), Chaotic Evil
Armor Class 17 Natural (Bone)
Hit Points 84 (14d12)
Speed 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +6, DEX +6, CON +7
Skills Acrobatics +10, Athletics +10
Damage Vulnerabilities Radiant
Damage Resistances Cold, Fire, Lightning, Psychic, Thunder
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Unconscious
Senses Passive Perception 15
Languages Infernal Can only understand
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Growth of the Bones. Each time the Bonestrider kills a creature that is of the same size class or larger as itself its maximum health increases by 10, every six creatures it kills increase damage done by the Bonestrider by one dice. For every ten creatures the Bonestrider kills its size class increases by one. Each time the size class of the Bonestrider increases, the reach of all it's attacks increases by 5ft and it's speed increases by 10ft.

Chaos Driven. Though construction of Bonestriders is generally accomplished by intelligent and scheming fiends, the Bonestrider itself aligns itself with no values, plans, schemes, or ideals. It is a pure creature of chaos that is hostile to all forms of life including the fiends that constructed it and even other Bonestriders.

Magical Resistance. The Bonestrider is resistant to all spell attacks except spells that deal radiant damage of which it is instead vulnerable. 

Actions

Tail Whip. Melee Attack: +4 to hit, reach 10 ft, hit 12 (2d6) Bludgeoning damage

Claw. Melee Attack: +4 to hit, Hit: 18 (3d10 + 3) Slashing damage. 

 

Bonus Actions

Fearful Gaze. The Bonestrider targets a creature within 30ft of itself. That creature must make a DC 15 Wisdom Saving Throw or be frightened for one minute, until they succeed the Saving Throw, or until the Bonestrider uses this on another creature. A frightened creature remakes this saving throw at the end of each of its turns. 

Reactions

Opportunity Attack. Melee Attack: +4 to hit, Hit: 24 (4d10 + 4) Slashing damage. 

Description

The Bonestrider is a collection of haphazardly fused bones of various creatures, both native to the hells and to the region the Bonestrider is in. It's movements are jittery and unnatural as very few sockets between bones are in the correct position. There is a constant and inconsistent clicking, cracking, and breaking as the Bonestrider moves and hunts its prey. Though multiple skulls may be used in the Bonestrider's skeletal body, it can only see from the skull initially used in its construction. The number of limbs varies from Bonestrider to Bonestrider, as each construction is generally unique at takes a number of weeks and even months. 

Demons and Devils commonly use the Bonestrider as a form of disruption to destabilize regions prior to incursions or more organized infiltrations. In the past fiends have disguised themselves as great heroes who have slain rampaging Bonestriders in affected regions to gain trust and rapport in those very regions to later exploit. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2022 11:21:17 PM
53
2
1
Coming Soon

Monster Tags: Devilabberation

ToastyMain

Comments

Posts Quoted:
Reply
Clear All Quotes