Keen Hearing and Smell. The canid horse has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The canid horse has advantage on an attack roll against a creature if at least one of the canid horse’s allies is within 5 feet of the creature and the ally isn't incapacitated.
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
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