Medium Humanoid (Merfolk), Neutral
Armor Class 11
Hit Points 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Darkvision, Passive Perception 12
Languages Aquan, Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Frost Breath (Recharge 6). The merfolk exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Description

Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.

Habitat: ArcticCoastalUnderwater

larissakw61

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