Medium Monstrosity (Titan), Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 30 (3d10)
Speed 5 ft., Fly 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +4, WIS +3
Skills Perception +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Antimagic Cone. The dreadnought’s eye creates an area of antimagic, as in the antimagic field spell, in a 1-foot cone. At the start of each of its turns, it decides which way the cone faces. The cone doesn’t function while the eye is closed or while the dreadnought is blinded.

Demiplanar Donjon. Anything the dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or the dreadnought’s Bite and Donjon Visit. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane resembles a stone cave roughly 10 feet in diameter with a ceiling 3 feet high. Like a stomach, it contains the remains of past meals. The dreadnought can’t be harmed from within the demiplane. If the dreadnought dies, the demiplane disappears, and everything inside it appears around the dreadnought’s corpse. The demiplane is otherwise indestructible.

 

Unusual Nature. The dreadnought doesn’t require air, food, drink, or sleep.

Actions

Multiattack Fred makes two claw attacks and a bite attack

Bite. Melee Weapon Attack: +5 to hit, one target. Hit: 12 (1d12 + 6) force damage. If the target is a small or smaller creature and this damage reduces it to 0 hit points or it is incapacitated, the dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the Demiplanar Donjon.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) force damage.

Description

Enormous and terrifying, astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. Dreadnoughts have been gliding through the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter.

Covered from head to tail in layers of thick, spiked plates, a dreadnought has two gnarled limbs that end in magic-enhanced pincer claws. Constellations appear to swirl in the depths of its single eye, and its serpentine tail trails off into the silvery void. Anything it swallows is deposited in a unique demiplane—an enclosed space that contains eons worth of detritus, as well as the remains of travelers. The place has gravity and breathable air, and organic matter decays there. When the dreadnought dies, its demiplane vanishes, and its contents are released into the Astral Plane.

TheLegendaryTerrarian

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