Medium Humanoid (Human), Lawful Good
Armor Class 16 (padded leather, shield)
Hit Points 12 (1d10 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +2
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Defensive Fighting. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind. Once per short rest, you can use a bonus action to regain 1d10 + 1 HP

Action Surge. Once per short rest, you can take one additional action on your turn.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Short Sword. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.  

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Morganblam89

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