Medium Humanoid, Neutral
Armor Class 19 Scale Mail + Shield
Hit Points 70 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
9 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +5, CON +4
Skills Athletics +6, Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Blink Dog, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The grunt has advantage on saving throws against being frightened

Brute. A melee weapon deals one extra die of its damage when the grunt hits with it (included in the attack).

Multi-attack: The Grunt can make 2 melee attacks or two ranged attacks with their heavy crossbow.

Crossbows experts: Black Pauldron Soldiers are able to quickly reload their crossbows and are not at disadvantage to shooting while within 5 feet of a creature.

Actions

Longsword attack (Melee): (One-handed)+6 to hit 2d8 + 3 slashing damage(13)

 (Two-handed) +6 to hit 2d10 + 3 Slashing damage

Heavy Crossbow attack (Ranged): reach 100/400 ft +4 to hit 1d10+1 piercing damage

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Bonus Actions

 

 
Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Snader_the_Raider

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