Medium Humanoid, Neutral
Armor Class 18 Plate
Hit Points 120 (12d10 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws STR +7, CON +6
Skills Athletics +8, Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Blink Dog, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brave. The Enforcer has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the Enforcer hits with it (included in the attack).

Multi-attack: The Enforcer can make 3 melee attacks with their Greatsword or three ranged attacks with their heavy crossbow.

Crossbows experts: Black Pauldron Soldiers are able to quickly reload their crossbows and are not at disadvantage to shoot while within 5 feet of a creature.

Actions

Greatsword (Melee): +8 to hit 3d6 + 4 Slashing damage

Heavy Crossbow attack (Ranged): reach 100/400 ft +6 to hit 1d10+2 piercing damage

 

Bonus Actions

 

 
Reactions

Parry. The Enforcer adds 2 to its AC against one melee attack that would hit it. To do so, the Enforcer must see the attacker and be wielding a melee weapon.

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Snader_the_Raider

Comments

Posts Quoted:
Reply
Clear All Quotes