Medium Humanoid
Armor Class 16 Studded Leather
Hit Points 108 (12d12 + 24)
Speed
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
13 (+1)
WIS
19 (+4)
CHA
11 (+0)
Saving Throws DEX +7, WIS +7
Skills Acrobatics +8, Perception +8, Stealth +8
Senses Passive Perception 18
Languages Blink Dog, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brave. The Hunter has advantage on saving throws against being frightened.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the hunter doesn't have disadvantage on the attack roll.

Archery: + 2 to attack rolls for ranged attacks

Sharpshooter: The Hunter can take a -5 to hit to deal an additional 10 piercing damage. They can ignore ¾ cover and are able to fire the maximum range of their bow.

Actions

Rapier (Melee): +8 to hit 1d8 + 4 Piercing damage

Longbow attack (Ranged): reach 150/600 ft +10 to hit 1d8+4 piercing damage

Bonus Actions

 

 
Reactions

Uncanny Dodge: halve the attack’s damage against the hunter.

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Snader_the_Raider

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