Demonic Grin. An enemy that starts its turn within 30 feet of the giant must make a DC 13 wisdom saving throw, provided that the giant isn’t incapacitated. On a failed save, the creature is Frightened by the giant. A creature frightened in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, the creature is immune to Demonic Grin for 24 hours.
Multiattack. The giant makes two Scythe or zombie hand grenade attacks.
Scythe. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) slashing damage.
Zombie Hand Grenade. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 22 (8d4 + 6) piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or take an additional (1d12) necrotic damage
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