Huge Undead, Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +6, CON +9, WIS +3
Skills Athletics +14, Perception +3
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Demonic Grin. An enemy that starts its turn within 30 feet of the giant must make a DC 13 wisdom saving throw, provided that the giant isn’t incapacitated. On a failed save, the creature is Frightened by the giant. A creature frightened in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, the creature is immune to Demonic Grin for 24 hours.

Actions

Multiattack. The giant makes two Scythe or zombie hand grenade attacks.

Scythe. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) slashing damage.

Zombie Hand Grenade. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 22 (8d4 + 6) piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or take an additional (1d12) necrotic damage 

Habitat: CoastalHill

sorcanna

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