Charge. If Arou moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Sure-Footed. Arou has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Loyal. Arou is loyal to a fault towards its master, and is therefore immune to being charmed. Additionally, if Arou drops to 0 hit points and it's master is within 30 ft., it instead drops to 1 hit point. After Arou has used this ability, it must take a long rest before being able to do so again.
Multiattack. Arou makes one Ram attack and one Gore attack.
Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the target is prone, this attack does an additonal 11 (2d10) piercing damage.
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