Glide. When jumping from a tree or other high point, the squirrel gains a flying speed of 40 ft. until it lands. At the end of each of its turns, its altitude drops by 5 ft. If the squirrel didn't fly at least 30 ft. horizontally on its turn, it falls if still aloft. The flying squirrel can use its reaction when it falls to reduce any falling damage it takes by 10.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 piercing damage.
Description
Flying squirrels do not actually fly. Furry membrane stretched between wrists and ankles, serves as a parachute which supports the squirrel while in mid-air. They are nocturnal creatures. They do not hibernate, but they slow down their activity during winter.
Previous Versions
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3/1/2019 7:32:23 PM
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8661
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Coming Soon
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