Compass Needle. Akaza is aware of any creature within 100ft of him while also acting as blindsight and all creature doesn't gain advantage on attack roll while akaza is conscious.
Demonic Regeneration: At the Start of Akaza's turn Akaza regains 15 hit points. If Akaza takes at least 1 damage from silvered weapons this trait doesn’t function at the start of Akaza's next turn.
Demonic Constitution. As a new generation of humanoid demons. Akaza has supernatural strength, infinite stamina and an almost indestructible body. Akaza gains advantage on Strength,Consitution and Dexterity saving throw while having resistance to weapon attacks not made by magical or silver weapons.
Indomitable Will. Akaza gains an advantage on saving throw against being charmed frightened and being paralyzed.Akaza add his proficiency modifier to the roll
Tyranny of the Sun. As soon as the Sun rises Akaza losses 100 hit points every start of Akaza's turn. Spells such as daylight or magic items such as driftglobe will instead damage akaza 10 hitpoints at the start of his turn. While having disadvantage on attack rolls
Demon's Bane.all attacks made by silver weapons deal extra dice(s) according to the weapon.
Curse of the Murderer. As Akaza gets stronger and devours more human the more he loses his Humanity and starts to think more like a blood thirsty demon. Akaza gets disadvantage on Wisdom, intelligence and Charisma Saving throw
Multi Attack. Akaza can make four attacks with Unarmed attacks or Air type. Akaza can make one Destructive death in place of Unarmed attacks or Air type
Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 9) Bludgeoning damage plus 4 (1d8) Force damage.
Air type. Ranged Weapon Attack: +9 to hit, reach 120/300 ft., one target. Hit: 17 (2d8 + 9) Force damage.
Destructive Death. once per turn akaza can make one ability listed below and can be used 5 times. After being used this way akaza has to recharge with a d6 (5-6) before being able to be use Destructive Death again.
Leg type: Crown Splitter. As an Action. Make a melee attack. if hit the creature takes extra 8(2d8).it must succeed on a DC 18 Strength saving throw or be knocked [condition]prone[/condition. if the creature gets successfully prone the creature has disadvantage on attack rolls, saving throws and ability checks for 2d8 turns the creature can repeat as constitution saving throw DC 18 at end of its turn to end its effect
Leg Type: Thousand Wheels. As an Akaza action make 4 melee attacks. if all four attack hits the target is Unconscious until the the creature regains at least 1 hit point. After the second strike Akaza loses -2 and -4 on the final strike.
Crushing type: Flashing willow. As an action, Akaza strikes can choose between striking the ground, object or a creature. If a creature is struck, make a DC 18 Constitution saving throw or their speed is cut down by half for (1d8) turns and while the creature's speed is cut down the creature takes 8 (2d8)force damage at the start of the creature’s turn. On success your speed remains the same while taking no additional damage . If an object is struck, a tiny to large object is destroyed. If the ground is struck, (5d4) is considered difficult terrain. numbers are rounded up to nearest 5 or 0
Annihilation type. As an action akaza chooses one creature within 5ft of him. Make an attack roll if hit the target must make a DC 18 Constitution or Dexterity saving throw or take 48 (16d6)bludgeoning damage or half on success.
Controlled Regeneration: As part of the new generation of humanoid demons they can repair their own body and can regrow missing limbs however akaza won't be able to regrow a missing head. As a bonus action Akaza can regain(5d4)Hitpoints
Soryu style Mastery: As a bonus action Choose one from the list below and one fist or air type attack receive that benefit.
Disarming Strike: If stuck the creature must make a Strength saving throw or be Disarmed of their current weapon
Knocking strike: if struck the creature must make a strength saving throw or be prone
Explosive Strike: If Struck make a Strength Saving throw or be knocked 5ft or 20ft if failed by 5.
DC:14
Disorder. As a reaction Akaza can Nullify 1 damaging spell that is Akaza affected by that requires a saving throw.
Disorder. As a reaction Akaza has +5 against all ranged attacks until the start of its next turn.
Akaza can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Akaza regains spent legendary actions at the start of its turn.
Dash (Costs 1 Actions). Akaza dashes equal to his walking speed
Attack ( Cost 1 Actions ) Akaza can make one melee attack or Air type attack
Compass Needle Technique ( Cost 2 actions ). Akza can perform any one of the Techniques. if akaza failed the recharge. Akaza regains the lost legendary action next turn
Technique development Destructive Death Compass Needle.once Akaza’s hp gets below half as a bonus action. Akaza releases his full power. Upon activation akaza gains +3 in damage rolls.While this form is active unarmed strikes and Air type counts as magical for the purpose of overcoming resistance and immunities to nonmagical attacks and Controlled regeneration dice is changed to d8. Additionally while this form is active hunter's bane only deals half damage
Previous Versions
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6/1/2022 7:42:11 PM
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38
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1
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6/5/2022 8:53:59 PM
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60
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1.5
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6/5/2022 9:14:41 PM
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50
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6/5/2022 9:24:07 PM
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51
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6/15/2022 5:27:00 AM
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57
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1
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6/16/2022 3:04:17 AM
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58
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1
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6/20/2022 5:06:05 AM
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63
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2
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6/20/2022 5:16:29 AM
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71
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6/26/2022 6:02:48 PM
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65
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1
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7/4/2022 9:40:15 PM
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67
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2
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