Medium Humanoid (Any Race), Any Alignment
Armor Class 20 (plate, shield)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
19 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
18 (+4)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +5
Skills Athletics +7, Perception +3
Senses Passive Perception 12
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The soldier is an 11th-level Eldritch Knight. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The soldier knows the following wizard spells:

Cantrips (at will): Booming Blade, Fire Bolt, Green-Flame Blade

1st level (4 slots): Burning Hands, Ice Knife, Thunderwave, Witch Bolt

2nd level (3 slots): Magic Weapon, Scorching Ray, Shatter, Snilloc’s Snowball Swarm

Actions

Multiattack. The soldier makes three longsword attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Triple Wind Slash (1/day). The soldier moves up to twice its speed without provoking opportunity attacks then uses its multiattack. The first attack that hits as part of this multiattack deals an additional 4 (1d8) force damage.

Bonus Actions

Arcane StrikeWhen the soldier hits a creature with an attack as part of its multiattack, it can use a bonus action to impose disadvantage on the next saving throw the target makes against a spell the soldier casts before the end of the soldier’s next turn.

Plunging Strike (Recharge 5-6). After taking the dash action, the soldier can make a longsword attack as a bonus action.

Raise Shield. The soldier raises its shield and gives itself a +3 bonus to its AC against the next attack that would otherwise hit it before the start of its next turn.

War Magic. When the soldier casts a cantrip as an action, it can make a longsword attack as a bonus action.

Reactions

Vacuum Wave. When the soldier is targeted by an attack from a creature it can see within 40 feet of itself, the soldier can make a magical pre-emptive strike against its attacker. The attacker must make a DC 15 Constitution saving throw, taking 16 (3d10) thunder damage on a failed save or half as much damage on a successful one. If this reduces the target to 0 hit points, it cannot complete its attack.

Description

Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.

Previous Versions

Name Date Modified Views Adds Version Actions
7/4/2022 10:25:47 PM
6
1
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Newb_DM

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