Queen Of The Eight-Legged. Arachne has advantage on all Dexterity and Strength Saving Throws.
Critical Weakness. If you are less than 6 feet away, you perform a DC 10 roll to see if it attacks the underside of the spider after breaking armor class. If hit on the underside, check reactions...
Spellcasting. Arachne is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 10, +1 to hit with spell attacks). Arachne has following Wizard spells prepared:
Cantrips (at will): Acid Splash
1st level (4 slots): Disguise Self, Earth Tremor 2nd Level (2 slots): Agnazzar's Scorcher
Multiattack. Arachne lashes out at you with multiple of her legs at once. Roll a D4 to determine how many times she attacks with the following.
Psychedelic Saliva. Arachne can take a turn to grab an enemy within 5 feet of her and bite, does no immediate damage, but after two full rounds, that creature is unconscious for three turns. ONLY USE TWICE PER ENCOUNTER.
Acid Lash. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 10 (1d6 + 3) Acid damage.
Poison Spit. Ranged Weapon Attack: +3 to hit, range 30/80 ft., 1 target. Hit: 9 (2d4 + 2) Poison damage.
Arachne can use a bonus action to move an extra 20 feet.
Regal Entitlement. After an attack to her underside, Arachne can revolt with a single acid lash attack.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
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Description
Arachne is the embodiment of regal. From her great throne in the underdark, to her hundreds of loyal servants and soldiers. She is the True Queen Of The Eight-Legged.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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