Tiny Construct
Armor Class 10
Hit Points 21 (6d6)
Speed 0 ft., Fly 30 ft.
STR
5 (-3)
DEX
11 (+0)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic
Condition Immunities Blinded, Deafened, Exhaustion, Frightened, Poisoned, Prone
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Always Hot. Water poured into an animated kettle boils in seconds and retains its heat until it is expelled, whether into a teacup or an enemy's face.

Death Splash. When the kettle dies it sprays boiling water in all directions. Each creature within 5 feet of the kettle must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

False Object. If the kettle is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the kettle move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the kettle is animate.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 3 (1d6) fire damage.

Steam Spout (Recharge 6). The kettle expels a 15- foot cone of steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Description

Emitting a horrible shriek of warning, the animated kettle launches itself at its foes, burning them with blistering steam before making a splashy exit.

Habitat: Urban

theleaveswant

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