Always Hot. Water poured into an animated kettle boils in seconds and retains its heat until it is expelled, whether into a teacup or an enemy's face.
Death Splash. When the kettle dies it sprays boiling water in all directions. Each creature within 5 feet of the kettle must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
False Object. If the kettle is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the kettle move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the kettle is animate.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 3 (1d6) fire damage.
Steam Spout (Recharge 6). The kettle expels a 15- foot cone of steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Description
Emitting a horrible shriek of warning, the animated kettle launches itself at its foes, burning them with blistering steam before making a splashy exit.
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