Large Swarm of Medium beasts, Chaotic Evil
Armor Class 14 hide
Hit Points 50 (10d8)
Speed 45 ft.
STR
8 (-1)
DEX
13 (+1)
CON
18 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws INT +6, WIS +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered, Bludgeoning from non magical attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight the Wendigo's pupils are balls of fire that float in the eye sockets. Their color shows their mood , Passive Perception 19
Languages Common, druidspeak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Wendigo is a 10-level spellcaster. Its spellcasting ability is [wis] (spell save DC 14, +2 to hit with spell attacks). The Wendigo has following Druid  spells prepared:
Cantrips (at will): thorn whip, acid spray, shillelagh, and resistance  
1st level (4 slots): entangle, thunder wave, and faire fire  

2nd level: 3 slots,  locate animals and plants, flame blade  

3rd level:3 slots, call lightning and coungure animals 

4th Level: 3 slots, blight and grasping vines 

5th Level: 2 slots, insect plague 

 

Actions

Cast spell: The Wendigo casts a spell

Claws. M: +3 to hit, reach 0 ft., 1 target. Hit:  2(1d6 + 2) slashing  damage. 

Bow. +5 to hit, range 60/120 ft., 1target. Hit:  4(1d4 + 2) [damage type] damage.

Reactions

Blod n' guts. The Wendigo gore's its enemy with its claws

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Once a human Druid, a wendigo is born when a Druid becomes evil and starts killing for the thrill of it. When the Druid dies, a dark force(similar to the one that makes death knights) reanimates the bones and puts them through a horrific transformation. the magic of beast form changes the skull to a moose's, turn the feet to hoves, and elongates the fingers into claws. After this, the Wendigo is fully sentient but is possessed by an animalistic thirst for blood. If you could calm it down, you can reason with it, as it is fully sentient.  

Lair and Lair Actions

Haunted Woodland 

Lair Actions

On initiative count 10 (winning initiative ties), the Wendigo takes a lair action to cause one of the following effects; the wendigo can’t use the same effect two rounds in a row:

  • Summons a swarm of ravens 
  • a cloud hallucinogenic mist surrounds the wendigo, showing anyone who breaths it in their worst fear.

Regional Effects

The region containing a Wendigo's lair is unhallowed, which creates one or more of the following effects:

  • Spirit guardians scare humans towards the lair 
  • undead raised in this area has +2d10 extra health

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPChumanoid

Habitat: ForestUnderdark

DMDart

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