Trampling Charge. If the ceratopsian moves at least 20 ft. straight toward a creature and then hits the target with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ceratopsian can make one stomp attack against it as a bonus action with advantage.
Siege Monster. The ceratopsian deals double damage to objects and structures.
Sure-Footed. The ceratopsian has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Beast of Burden. The ceratopsian is considered to be a huge animal for the purpose of determining its carrying capacity.
Combative Mount. A trained dinosaur is proficient with light, medium, and heavy armor.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 20 (3d10 + 3) bludgeoning damage
Description
From the continent of Primora, these dinosaurs find themselves to be the largest creatures on Primora, a Continent known around Shimlar as the Land of Dinosaurs. Some of these dinosaurs you should stay away from while some are used as work beasts.
Ceratopsian is a heavily built herbivore. Its iconic horned battering ram head is used to gore and smash opponents in combat. Ceratopsian drinks freshwater and eats low lying shrubs and fruits in coastal or jungle areas and prefers to avoid combat if possible. Despite this, it will defend itself if needed, and its horned battering ram is devastatingly lethal.
Previous Versions
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7/5/2022 4:22:03 AM
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