Trampling Charge. If the sinoceratops moves at least 20 ft. straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the sinoceratops can make one stomp attack against it as a bonus action.
Siege Monster. The sinoceratops deals double damage to objects and structures.
Beast of Burden. The sinoceratops is considered to be a huge animal for the purpose of determining its carrying capacity.
Combative Mount. A trained dinosaur is proficient with light, medium, and heavy armor.
Ram. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage
Description
From the continent of Primora, these dinosaurs find themselves to be the largest creatures on Primora, a Continent known around Shimlar as the Land of Dinosaurs. Some of these dinosaurs you should stay away from while some are used as work beasts.
Sinoceratops is a heavily built herbivore. Its iconic horned battering ram head is used to ram and smash opponents in combat. Sinoceratops drinks freshwater and eats low lying shrubs and fruits in coastal or jungle areas and prefers to avoid combat if possible. Despite this, it will defend itself if needed, and its horned battering ram is devastatingly lethal.
Previous Versions
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