Trampling Charge. If the triceradon moves at least 25 ft., straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Dexterity saving throw or be knocked prone & take trample damage as the triceradon runs over the creature.
Siege Monster. The triceradon deals double damage to objects and structures.
Sure-Footed. The triceradon has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Beast of Burden. The triceradon is considered to be a huge animal for the purpose of determining its carrying capacity.
Combative Mount. A trained dinosaur is proficient with light, medium, and heavy armor.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 28 (4d8 + 10) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 21 (4d10 + 2) bludgeoning damage
Trample. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 21 (4d10 + 2) bludgeoning damage
Rampage. When reducing a foe to 0 HP, the triceradon can run up to half of its speed and make another attack.
Description
From the continent of Primora, these dinosaurs find themselves to be the largest creatures on Primora, a Continent known around Shimlar as the Land of Dinosaurs. Some of these dinosaurs you should stay away from while some are used as work beasts.
Triceradon is a heavily built herbivore. Triceradon drinks freshwater and eats low lying shrubs and fruits in coastal or jungle areas and prefers to avoid combat if possible. Despite this, it will defend itself if needed, and its horned battering ram is devastatingly lethal.
Previous Versions
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7/4/2022 9:25:52 PM
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7/5/2022 4:31:49 AM
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