Medium Undead (Any Race), Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 23 (3d12)
Speed 30 ft., Climb 15 ft.
STR
17 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +6
Skills Athletics +2, Perception +2
Damage Vulnerabilities Fire, Piercing
Damage Resistances Bludgeoning
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight Uses echolocation, Passive Perception 15
Languages unable to interpret language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Echolocation. Any creature within 30 ft of the Clicker must make a stealth check. the creature can choose how it maneuvers the space once it's within the 30 ft radius.

  • (Sneaking = 1/3 fastest run speed, minimum "5" stealth check)
  • (Walking = 2/3 fastest run speed, minimum "10" stealth check)
  • (Running = full speed, minimum "15" stealth check)

If the creature fails the stealth check, the Clicker is alerted to its location until the end of the Clicker's next turn and has one turn to run to the creature's last known location, unless within 5 ft, then it can attack its next turn. The creature has a turn to escape but must still roll stealth checks depending on their movement speed. if the check is failed again, the Clicker is alerted to the creature's new position until the end of its next turn. The creature can escape by passing a skill check and being out of the Clicker's 30 ft hearing range.

 

Actions

Click. makes a clicking noise that allows the Clicker to detect any creatures within the clicking range. the range is determined by (1d6), equalling (10 ft : 1 point) rolled.

Swipe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2D6+3) Slashing Damage. On a hit, an athletics check is automatically rolled. if passed, the target becomes grappled (escape DC 15)

Bite. Melee Weapon Attack: Can only be used on a grappled creature. +6 to hit, reach 5 ft., one target. Hit: 12 (3d8) Piercing Damage. On a hit, the target must pass a survival check or they become infected. While infected, a creature has 24 hours from the time of infection to be cured with magic such as Lesser Restoration or similar. After 24 hours, an infected creature may only be cured with magic such as Greater Restoration or similar. After the first 24 hours of infection, the infected creature has (1d6) days to cure its infection or die, after which the creature resurrects as another Clicker (medium) or Bloater (large) after 24 hours.

Description

Clickers are Cordyceps Zombies whose heads are covered in hard fungus plates, mainly on the head, blocking vision. Though the Clickers are blind, they can utilise echolocation to perceive their environments. The fungus plates on the Clicker's body work as natural armor, though the spaces between the fungus plates make it vulnerable to up close piercing damage. The Clicker can be any medium race but will lose racial traits in place of the Clicker's abilities.

**If the campaign doesn't utilise magic/spells, any player can roll a medicine check every 30 minutes and must roll a 20 before death to cure**

(Elements from Jadebubbles, Xanatharfan1 and MetaMagix's Clicker Homebrews)

(Art by §Dam Slayer§ on Pinterest)

Previous Versions

Name Date Modified Views Adds Version Actions
7/5/2022 2:02:14 PM
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1
1
Coming Soon

Monster Tags: Fungusundead

Habitat: ForestGrasslandHillSwampUrban

Brodie_Chequer

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