Armor Class
12
(leather armor)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
11
(+0)
CHA
16
(+3)
Saving Throws
CON +4
Skills
Deception +5, Persuasion +5, Religion +2
Senses
Darkvision 60 feet, Passive Perception 10
Languages
Any two languages (usually Common and Infernal)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage
Eldritch Blast Ranged Spell Attack: +5 to hit, reach 120 feet., one target. Hit: 5 (1d10) Force damage
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