Medium Humanoid (Any Race), Lawful Evil
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws CON +4
Skills Deception +5, Persuasion +5, Religion +2
Senses Darkvision 60 feet, Passive Perception 10
Languages Any two languages (usually Common and Infernal)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

 

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage

Eldritch Blast Ranged Spell Attack: +5 to hit, reach 120 feet., one target. Hit: 5 (1d10) Force damage

Monster Tags: NPC

Habitat: Urban

Soul_Core1

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