Legendary Resistance (3/Day). If the cursed king fails a saving throw, it can choose to succeed instead.
Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.
The cursed king can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The death god regains spent legendary actions at the start of its turn.
Fist. The cursed king makes a fist attack.
Hurl Zombies. The cursed king makes a rock attack, but uses an adjacent zombie instead. If it hits, roll damage as normal, but the zombie gets to make a melee attack against the target. Divide the damage for the Rock attack evenly between the creature and the target.
Leap (2 Actions). The cursed king leaps up to 40 ft. and can land on a climbable surface.
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