Shadow touched. Gains +3 to AC and Attack, and damage rolls when any part of ts body is in magical darkness.
Shadow Walk. When in complete darkness, as a part of its movement allows the ability to traverse into another dark or dim location within 60ft.
Fear Eater. Gains an additional 1d6 psychic damage when hitting a frightened target.
Corruption Avatar. When Ago lays waste to a town/ village he leaves remnants of his shadowfell essence. These pools of Void Ichor soak into the material world and manifest its dark powers through dreams. Creatures living in an effected area will be assaulted in their minds when they sleep, and will take 2d8 psychic damage after a long rest. If a creature dies from this damage they manifest as a shadowfell revenamt.
Multi attack
2 wing 1 beak
Wing talon attack. 5ft range +8 to hit. 1d10+4 bludgeoning damage.
Beak attack. 10ft rang +10 to hit. 2d8+4 Piercing damage.
Divine intervention Roll 1d100 on 85< return to its plane of existence.
Unnerving Shriek. Every creature in an audible radius of 100 ft must succeed a Wisdom save 18 or become frightened. While frightened the target has disadvantage on attack rolls against the creature that is frightening it. Additionally the targets movement speed is halved when approaching the creature frightening it.
Has 3 Actions to spend each round.
Call Void (3 actions) Creates a sphere of magical darkness of 60ft on top of the caster. When a target enters the darkness on their turn they must succeed a wisdom save 18 or become frightened, and move as far from the darkness as possible. Additionally then a frightened target ends their turn in the darkness they take 2d6 psychic damage.
Move Darkness (2 actions) move created darkness up to 40ft from its original center location.
Beak attack (1 action)
Movement (1 action) moves up to its walking/ flying speed
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