Large Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire, Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Self Destruct. Upon reaching 0 hit points the golem self destructs dealing damage in a 10 foot radius. Creatures must make DC 14 Dexterity saving throw or take 32 (8d6) fire damage on a fail, half damage on a save.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes three melee attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage.

Sword. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Rocket Punch. Ranged Weapon Attack: +7 to hit reach 60ft., one targe Hit: (1d8 + 4) bludgeoning damage target is grappled

FAT_CAT

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