Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Self Destruct. Upon reaching 0 hit points the golem self destructs dealing damage in a 10 foot radius. Creatures must make DC 14 Dexterity saving throw or take 32 (8d6) fire damage on a fail, half damage on a save.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes three melee attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage.
Sword. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Rocket Punch. Ranged Weapon Attack: +7 to hit reach 60ft., one targe Hit: (1d8 + 4) bludgeoning damage target is grappled
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