Multiattack. The monster can use its Frightful Presence. It then makes three attacks: one with its bite and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (1d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (1d12+ 6) bludgeoning damage.
Frightful Presence. Each creature of the monsters choice that is within 120 feet of the monster and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the monsters Frightful Presence for the next 24 hours.
The monster can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.
Tail Attack. The monster makes a tail attack.
Wing Attack. The monster beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 16 Dexterity saving throw or take 13 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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