Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Keen Smell. The yeti has advantage on Wisdom (Perception) checks that rely on smell.
Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Abominable. The yeti has advantage on Intimidation ([Tooltip Not Found]) checks made against any creature smaller than it.
Multiattack. The yeti can use its Chilling Gaze and makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.
Chilling Gaze. The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then have their speed reduced by half by next turn. Does not apply to creatures resistant or immune to cold damage.
The Yeti can use its legendary action 3 times per day.
Abominable Roar. The yeti may roar in a direction, causing every target within a 25 ft cone to make a DC 13 Constitution saving throw or be frightened for 1 minute. The target also takes 5d10 thunder damage, or half as much on a successful save.
Description
Yeti are hulking monstrosities that stalk alpine peaks in a ceaseless hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape.
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