Special Trait Name. The rifle of truth
Spellcasting. The [Chief Jack] is a 3-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 3 (2d8 + 3) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range 500/500 ft., 1 target. Hit: 3 (2d8 + 3) [Bullet] damage.
Super jump ( jumps 60 feet)
Reaction Name. If someone misses an attack he hits them with a melee attack
He can only use one
Legendary Action Name (Costs # Actions). If someone hits him he can parry it
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Tall and Jacked
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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