Medium Construct, Any Alignment
Armor Class 15 (natural armor)
Hit Points 27 (5d6 + 10)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
14 (+2)
Skills Arcana +2, Medicine +1
Senses Darkvision 120 ft. , Passive Perception 9
Languages All
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The Clockwork Sorcerer makes two Dagger or Chromatic Bolt attacks. It can replace one attack with a use of Spellcasting.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Chromatic Bolt. Ranged Spell Attack: +4 to hit, range 60 feet, one target. Hit: 9 (2d6 + 2) of a type of the kobold’s choice: acid, cold, fire, lightning, poison, or thunder.

Spellcasting. The Clockwork Sorcerer casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

At will: mage hand, prestidigitation

2/day each: charm person, fog cloud, levitate

Habitat: ForestHillMountainUnderdarkUrban

Keybladekeyhole

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