Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
16 (+3)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ritual axe. Whenever a creature draws or picks up the Cultist zealots axe that creature takes 2 (1d4) fire damage.

Sacrement. Each time the Cultist zealot innately casts a spell it takes 2 (1d4) fire damage.

Dark Devotion. The fanatic has advantage on saving throws against being frightened.

Innate Spellcasting. The fanatic can innately cast these spells. Its spellcasting modifier is charisma (+5 to hit with spell attacks):

At will: fire bolt

 

Actions

Multiattack. The fanatic makes two melee attacks.

Handaxe. melee weapon attack. +5 to hit. reach 5 ft. one target. hit: 6 (1d6 + 3) slashing damage and 2 (1d4) fire damage.

Bonus Actions

Act of devotion. The cultist repeatedly stabs itself with a ritual dagger. It takes 7 (2d4 + 3) piercing damage and 2 (1d4) fire damage. can immediately after that take another action and bonus action.

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Monster Tags: NPC

Habitat: Urban

ivanbouldershoulder

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