Ritual axe. Whenever a creature draws or picks up the Cultist zealots axe that creature takes 2 (1d4) fire damage.
Sacrement. Each time the Cultist zealot innately casts a spell it takes 2 (1d4) fire damage.
Dark Devotion. The fanatic has advantage on saving throws against being frightened.
Innate Spellcasting. The fanatic can innately cast these spells. Its spellcasting modifier is charisma (+5 to hit with spell attacks):
At will: fire bolt
Multiattack. The fanatic makes two melee attacks.
Handaxe. melee weapon attack. +5 to hit. reach 5 ft. one target. hit: 6 (1d6 + 3) slashing damage and 2 (1d4) fire damage.
Act of devotion. The cultist repeatedly stabs itself with a ritual dagger. It takes 7 (2d4 + 3) piercing damage and 2 (1d4) fire damage. can immediately after that take another action and bonus action.
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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