Armor Class
14
Hit Points
71
(4d12 + 23)
Speed
30 ft.
STR
6
(-2)
DEX
8
(-1)
CON
14
(+2)
INT
12
(+1)
WIS
8
(-1)
CHA
6
(-2)
Damage Vulnerabilities
Fire
Damage Resistances
Cold, Lightning, Psychic
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 25, Passive Perception 14
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Take Down. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 2 (4d8 - 1) bludgeoning damage.
Leer. The enemy must make a Dexerity save and if it fails then the enemy’s AC decreases by 2 and the next attack the enemy makes will have to subtract a (2d8 +4)