Keen Hearing and Smell. The spirit wolf has advantage on Wisdom (Perseption) checks that rely on hearing or smell.
Pack Tactics. The spirit wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Incorporeal Movement. The spirit wolf can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 average (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Slash: does (1d4) slashing damage and enemy takes 1 damage per turn after that up to 6 times (stackable per hit)
slash defence: slaps away enemy attack taking half damage and doing quarter damage of sed attack (once every short rest)
Lair and Lair Actions
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