Medium Swarm of Medium beasts, Any Alignment
Armor Class 14 natural
Hit Points 12 (2d8 + 2)
Speed
STR
13 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +5, WIS +3
Damage Resistances Cold
Damage Immunities Acid, Poison
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The spirit wolf has advantage on Wisdom (Perseption) checks that rely on hearing or smell.

Pack Tactics. The spirit wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Incorporeal Movement. The spirit wolf can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 average (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Slash: does (1d4) slashing damage and enemy takes 1 damage per turn after that up to 6 times (stackable per hit)

Reactions

slash defence: slaps away enemy attack taking half damage and doing quarter damage of sed attack (once every short rest)

Lair and Lair Actions

 

 

WolfOfHellfire

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