Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (Body Armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +4, Insight +7, Perception +7, Survival +4
Senses Passive Perception 12
Languages Common, Dwarvish, Elvish Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Body Guards has advantage on an attack roll against a creature if at least one of the Body Guards allies is within 5 feet of the creature and the ally isn't incapacitated.

Protection. Whenever a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. 

Actions

Multiattack. The veteran makes two Rapier attacks and one pistol attack, or two pistol attacks and one Rapier attack. 

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage

Pistol. Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6) piercing damage

 

Description

Body Guards are professional protectors for the highest bidder. 

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

kudosohk78

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