Armor Class
10
Natural armor
Hit Points
15
(2d8 + 6)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
11
(+0)
CHA
10
(+0)
Skills
Intimidation +2
Damage Resistances
Bludgeoning
Condition Immunities
Invisible
Senses
Darkvision 60 ft., Passive Perception 15
Languages
Common, Orc
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Aggressive. As a bonus action, the Boss can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Fat Crush. Melee or Ranged Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Description
Bosses are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They satisfy their bloodlust by slaying any humanoids that stand against them.
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