Large Humanoid (Human), Chaotic Evil
Armor Class 10 Natural armor
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Damage Resistances Bludgeoning
Condition Immunities Invisible
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the Boss can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Fat Crush. Melee or Ranged Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Description

Bosses are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They satisfy their bloodlust by slaying any humanoids that stand against them.

Habitat: Urban

Kitty_Lawrence

Comments

Posts Quoted:
Reply
Clear All Quotes