Armor Class
16
Hit Points
91
(19d4 + 54)
Speed
30 ft.
STR
20
(+5)
DEX
10
(+0)
CON
18
(+4)
INT
6
(-2)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +7, CON +6
Damage Vulnerabilities
Fire
Damage Resistances
Acid, Lightning
Damage Immunities
Poison
Senses
Passive Perception 11
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Heavy Metal. The pokemon is considered one size category larger than normal.
Iron Head. If the pokemon moves at least 10 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage.
Reactions
Iron Defense. The pokemon adds 2 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker.