Small Monstrosity
Armor Class 16
Hit Points 91 (19d4 + 54)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +6
Damage Vulnerabilities Fire
Damage Resistances Acid, Lightning
Damage Immunities Poison
Senses Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Heavy Metal. The pokemon is considered one size category larger than normal.

Iron Head. If the pokemon moves at least 10 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage.

Reactions

Iron Defense. The pokemon adds 2 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker.

Sleepy030