Gargantuan Dragon (Gem), Neutral
Armor Class 23 natural armor
Hit Points 579 (29d20 + 275)
Speed 60 ft., Burrow 60 ft., Swim 60 ft., Fly 120 ft.
STR
30 (+10)
DEX
20 (+5)
CON
28 (+9)
INT
25 (+7)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws STR +19, CON +18, INT +16, CHA +19
Skills Deception +19, Insight +18, Perception +18
Damage Immunities Force, Necrotic, Psychic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Deafened, Frightened, Paralyzed, Stunned
Senses Truesight 120 ft, Passive Perception 28
Languages Common, Draconic, Telepathy 120 ft
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Psionic Rebirth (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath Weapon, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Thynos after his Psionic Rebirth activates.

Legendary Resistance (5/Day). If the aspect fails a saving throw, he can choose to succeed instead.

Spellcasting (Psionics). The aspect can cast the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 27, +19 to hit with spell attack):

1/day each: dispel magic, forcecage, plane shift, reverse gravity, time stop

Actions

Multiattack. The aspect makes one Bite attack, one Claw attack, and one Tail attack.

Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 23 (2d12 + 10) piercing damage plus 22 (4d10) force damage.

Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The aspect can have only one creature grappled this way at a time.

Tail. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 23 (2d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone.

Diffracting Beam (5-6). The aspect exhales disorienting lights in a 300-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) damage of a type of the aspect's choosing: force, necrotic, psychic, radiant, or thunder. On a successful save, the creature takes half as much damage.

Bonus Actions

Change Shape. The aspect magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size). This transformation ends if the aspect is reduced to 0 hit points or if he uses a bonus action to end it.

Legendary Actions

]The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect regains spent legendary actions at the start of his turn.

Attack. The aspect makes one Claw or Tail attack.

Furious Bite (Costs 2 Actions). The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until the end of the target’s next turn.

Mythic Actions

If the aspect’s Psionic Rebirth trait has activated in the last hour, he can use the options below as legendary actions.

Psychic Barrier (Costs 2 Actions). The aspect manifests a shimmering barrier around himself to shield him; he gains 50 temporary hit points and a +2 bonus to his AC until the start of his next turn.

Psycho Cutter (Costs 3 Actions). The aspect conjures five blinding lasers that emerge from its body and cut in different directions. The lines are 10 feet wide, 50 feet tall, and 150 feet long. None of the lasers can layer on top of each other. Each creature within the line must make a DC 27 Dexterity saving throw or take 31 (7d8) damage of a type chosen by the aspect: force, necrotic, psychic, radiant, or thunder.

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