Hungry Jaws. In battle, they can throw theselves into a vicious feeding frenzy. As a bonus action, they can make a special attack with their bite. If the attack hits, it deals its normal damage, and they gain temporary 1d6 hit points (minimum of 1)
spreader of the crimson fog:
any creature that is draconic, reptile-like or avian in nature must make a DC 5 Con saving throw or be afflicted by the curse that spreads through the crimson fog the skeleton emits out of its bones.
Curse of the crimson fog:
the curse's effects extend over several days.
day1: the afflicted will genuinely be more confused and will have a hard time focusing. this results in a -4 to the creatures wisdom score as well as a -2 in initiative.
day2: the afflicted's skin will start loosing its color gradually throughout the day. any hear or feathers will start falling out until there is nothing left. afflicted creatures will feel extremely hot even in the coldest of conditions. afflicted creatures become vonurable to cold damage.
day 3: the afflicted will slowly start loosing their mind and feel a unbearable urge to set everything and anything on fire. afflicted creatures will take a -5 to intelligence and can no longer make wisdom saving throws.
day 4: the afflicted are now no longer sentient having completely lost their mind to the curse. their blood veins will become a very visible bright orange and their eyes will be glazed over by an orange hue glowing brightly like flames. the wisdom and intelligence score of the afflicted will become 6 and become extremely suggestible to the point they are vonurable to charm spells. the urge to commit arson is no longer ignorable and afflicted creatures will ignore any threat or obstacle in their mission to set everything on fire no matter how big of a threat to their health it might be.and if the afflicted creature is killed it has a 1d4 chance of violently exploding in a radius of 20 feet . any creature in that radius takes 2d6 fire damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 21 (2d8 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 11 (1d6+4) piercing damage
Fog cloud:
When hit by a melee attack the skeleton can emit a dense cloud of the red cursed fog.
the skeleton becomes obscured for 1 round (dc 10 perception check to spot the skeleton) any creature that is draconic, reptile-like or avian in nature must make a DC 5 Con saving throw or be afflicted by the curse. (ability recharges when a 6 is rolled on a d6)
Description
"we have suffered constant attacks from the cult of the great flame, after each battle our fallen comrades mysteriously dissapear !" -Copperscale, lizardfolk war-chief.
these skeletons are the reanimated and cursed remains of dead lizardfolk. their bones have become infused with the red fog that spreads the curse throughout the area painting their bones crimson. the skeletons retain some of the skills they had in life such as sharp teeth and their hunting instincts. on top of that where ever the skeleton treads its spreads the crimson fog.
Previous Versions
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7/7/2022 2:59:13 PM
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Coming Soon
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Posted Mar 16, 2024i find this a really cool enemy to fight im definitely adding it to my lizardfolk dungeon