Medium Humanoid (Human), Neutral
Armor Class 16 mage armor
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
17 (+3)
INT
18 (+4)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws INT +6, WIS +4
Skills Arcana +6, Deception +3, Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic, Infernal, Primordial, Thayan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Potent Cantrips. When a berezian witch casts a cantrip and misses, or the target succeeds on its saving throw, the target still takes half the cantrip’s damage but suffers no other effect.

Sculpt Spells. When a berezian witch casts an evocation spell that affects other creatures that he can see, they can choose a number of them equal to 1 + the spell’s level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally take half damage from the spell.

Spellcasting. Berezian Witch's are 8th-level spellcaster that use Intelligence as their spellcasting ability (spell save DC 14, +6 to hit with spell attacks). Berezian Witch's have the following spells prepared:

Cantrips (at will): mind sliver, chill touch, ray of frost, shocking grasp

1st level (4 slots): silvery barbs, magic missile, shield, frost fingers

2nd level (3 slots): earthbind, misty step, rime's binding ice

3rd level (3 slots): counterspell, dispel magic, fireball

4th level (2 slots): greater invisibility, raulothim's psychic lance

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Monster Tags: NPCRed WizardHuman

Res_Umbra

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