Minder Tamper. Enter the targets mind and attempt to corrupt them.
Spellcasting. The Abyss Corrupter is a 15-level spellcaster. Its spellcasting ability is 17 (spell save DC 1, +2 to hit with spell attacks). The Abyss Corrupter has following Corrupter spells prepared:
Cantrips (at will): Mind Tamper, Forced Darkness
Cursed Longsword. Melee Weapon Attack: +8 to hit, reach 10 ft., 2 target. Hit: 2d6 + 8) Necrotic damage.
Cursed firebolt. RangedWeapon Attack: +3 to hit, range 30/100 ft., 1 target. Hit: 2d6 + 3) fire damage.
Dispatch Assassins. Thinking that the players are no threat to the Corrupter he dispatches a few Abyssal Assassins to kill them for him. He will only start to combat the players himself after his first group are all killed and no players died. If one player dies he will continually send in groups of Assassins.
Enter the description for how legendary actions work for your monster here.
Hellfire (Costs 1 Actions). The Abyss Corrupter sends hundreds of fireballs towards the player(s). Everyone was play a saving throw on 1d6 with a 3 or higher to avoid taking 15 fire damage.
Description
This demon chooses sits back in the Abyss at his personal altar controlling his armies of Abyssal Assassins. He targets weak minded humanoids and corrupts them till they are fully under his control.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 2 (losing initiative ties), the Abyss Corrupter takes a lair action to cause one of the following effects; the Abyss Corrupter can’t use the same effect two rounds in a row:
- Dispatch Abyssal Assassins to attack the invading players.
- Rises into the sky and rains cursed firebolts towards the Players.
Regional Effects
The region containing a legendary Abyss Corrupter’s lair is an power called Everyone Suffers, which creates one or more of the following effects:
- Activates Hellfire.
- Summons a Legendary Abyssal Assassin for every dead player.
If the Abyss Corrupter dies, these effects fade over the course of 1d6 days.
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