Spellcasting. The medic casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: mending, resistance, spare the dying
3/day: cure wounds
2/day each: sanctuary, lesser restoration
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Slow Bleeding. When an ally the medic can see within 30 feet makes a death saving throw, the medic may use its reaction to magically give that creature advantage on the save.
Description
Automated Medic is a construct outfitted for assisting allies in combat. Selflessly entering the fray to save others.
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