Medium Construct, Neutral
Armor Class 15 (innate)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Skills Medicine +5, Perception +3
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 13
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. The medic casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: mending, resistance, spare the dying

3/day: cure wounds

2/day each: sanctuary, lesser restoration

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Reactions

Slow Bleeding.   When an ally the medic can see within 30 feet makes a death saving throw, the medic may use its reaction to magically give that creature advantage on the save.

Description

Automated Medic is a construct outfitted for assisting allies in combat. Selflessly entering the fray to save others. 

Thain

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