False Appearance. While the Brushwagg remains motionless, it is indistinguishable from a ball of briar.
Thorny Body. At the start of each of its turns, the Brushwagg deals 4 (2d4) piercing damage to any creature grappling it.
Rolling Charge. If the Brushwagg rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Nimble Escape. The Brushwagg can take the Disengage or Hide action as a bonus action on each of its turns.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Stab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Inflate (Recharge 5–6). For 1 minute, the Brushwagg increases in size, filling it's body with air. While inflated, the Brushwagg is one size category larger than it normally is, doubles its damage dice on Dexterity-based weapon attacks (included in the attacks), and makes Dexterity checks and Dexterity saving throws with advantage. while Inflated the Brushwagg also gains resistance to bludgeoning damage and when falling is treated as if under the effects of a feather fall spell.
Description
A Brushwagg is an animal of varying size, which looks like a heap of animated kindling. Its body is covered in twigs which make a characteristic noise when it moves. It's able to grow huge and mighty but spends most of its time as small as a hedgehog.
They despise combat and are often used as a messenger. In fact, it is a very intelligent animal, since he is shown to be able not only to understand human speech but also to write messages by pawing in the dust (even if in a confusing way of sort). It's elongated spiny body can inflate itself with air to form a globe. The spines may or may not contain poison.
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